Wie CCP Games angekündigt hat, wird am 17. November eine neue Eve Online Expansion names Exodus erscheinen. Unter anderem werden neue Territiorien und verbesserte Funktionen für die Clanpolitik implementiert. Mit der garantiert kostenlosen Expansion soll man seine Allianzen problemlos verwalten können. Schon bald steht der Client für die gratis Erweiterung bereit.
REYKJAVIK, ICELAND - November 3rd, 2004 - CCP, the developer and publisher of the award winning massively multiplayer online game EVE Online, today announced that its highly anticipated EVE Online: EXODUS expansion will be released worldwide on November the 17 th, 2004.
Available as a free downloadable upgrade, the expansion will have a major impact on the EVE universe as a whole. It will incorporate scores of new game play features, im provements to current functionality, performance enhancements and user interface changes.
EVE Online is now one of the fastest growing massively multiplayer online games. In the last 12 months subscriber numbers have more than doubled to 54,000. This growth has made the EVE server cluster the largest persistent world with more players on a single shard than any other MMO game in the U.S. and Europe.
"The EXODUS expansion finally gives our players the opportunity to truly begin the territorial conquest they have been building up for " said Reynir Harðarsson, CCP\'s Art Director and founder of CCP. "All players can now affect the political landscape of the EVE world by conquering everything from solar systems to whole regions of space... This feature originated from the player community, and demonstrates well that EVE is a living world that evolves through player interaction."
EVE Online: EXODUS is predicted to have a revolutionary impact on the persistent world game genre. Exodus contains new tools that allow powerful players to manage very large political structures like alliances, which can contain thousands of players each. The sizes of player alliances in EVE are considerably greater than in any other MMO game. By formalizing the gathering of player corporations into player alliances, along with tools sets to allow these massive entities to control territory, the current underlying power structures will be more visible to players.