Auf der offiziellen Dungeons & Dragons Online Website ist ein neues Entwickler-Tagebuch erschienen. Diesmal ist Level Designer Dan "Cirsen" Trethaway an der Reihe, der ein wenig über seinen Job und die vielen Arbeitmittel berichtet. Schon seit zwei Jahren ist Dan im Dungeons & Dragons Online Team.
My first dev diary was done in character, in a fun twist on the way the diaries were being done. This time around, I’ll do something more traditional and a bit more informative.
I am the Senior Level Designer for Dungeons & Dragons® Online, and have been working on the project since day one over two years ago. But my experiences with D&D go back much farther than that. I have been playing the pencil and paper game since first edition – I still remember purchasing the original hardcover books with my allowance and treasuring them more than anything else I owned. About 10 years ago, I entered the game industry working on various game and platform types. While I worked mostly on shooter games, my personal game-time was spent largely in MMOs. I played most all of them. UO, EQ, AO, SB, you name it, I played it feverishly.