PLAYNATION NEWS Rainbow Six: Siege

Rainbow Six: Siege - Update 1.2 für PC, PS4 und Xbox One - Patchnotes

Von Wladislav Sidorov - News vom 07.01.2016, 20:07 Uhr
Rainbow Six: Siege Screenshot

Ubisoft wird in Kürze das Update 1.2 für Rainbow Six: Siege veröffentlichen, das zuerst auf dem PC und anschließend auf PS4 und Xbox One herausgegeben wird. Der Patch sorgt unter anderem für eine Anhebung der Server-Tickrate, Gameplay-Verbesserungen und Überarbeitungen am Leveldesign.

Ab morgen steht das neue Rainbow Six: Siege Update 1.2 zum Download zur Verfügung. Ubisoft wird den Patch für den Taktikshooter morgen für alle PC-Spieler veröffentlichen, am 14. Januar 2016 folgt dann die Version für PlayStation 4 und Xbox One.

Mit Version 1.2 wird unter anderem die Tickrate der Server verdoppelt - von bislang 30 auf nun 60. Dies dient vorerst jedoch nur als Test und wird auf alle PC-Spieler ausgeweitet, zudem auch nur in bestimmten Regionen ausgeführt - diverse unterschiedliche Konfigurationen sollen getestet werden, um die Hit-Registrierung dauerhaft zu verbessern.

Besserer Ping für alle?

Des Weiteren wurde das Matchmaking verbessert, vor allem in Bezug auf den Ping: Spieler, die sich mit demselben Datencenter verbinden, werden nun mit einer höheren Wahrscheinlichkeit zusammen in eine Lobby gesteckt. Auch diverse Gameplay-Fixes und Verbesserungen im Leveldesign sollen das Spielerlebnis steigern, dazu kommen noch andere Änderungen.

Ihr findet die vollständigen Patchnotes zu Update 1.2 von Rainbow Six: Siege weiter unten. Habt ihr euch den Titel noch nicht geholt? Kein Problem, bei Amazon gibt es immer ein gutes Angebot für euch*!

Patchnotes - Rainbow Six: Siege Update 1.2 (PC, PS4, Xbox One)

General Tweaks and Improvements

• Hit Registration Improvements
Updated the server tick rate for all PC users, coming soon to consoles
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible.

• Data center selection is now possible (PC users only, for now)
PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line.
Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step.

• Matchmaking Improvements
•• Refining the quality of PVP matches with more evenly matched opponents
•• Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
•• Skill criterion originating from the player’s region is now more precise.

• Improved connectivity to PVP and PVE matches
•• Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
•• Improved accuracy of the estimated waiting time while in lobby.

Top Community-Raised Bug Fixes

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.

• Gameplay Fixes
•• Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
•• Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.
••• Some situations still cause this bug. It is a work in progress.

• Level Design Fixes
•• Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
•• Some lighting issues on maps have been fixed.
•• Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

• Online Flow Fixes
•• Fixed Error [3-0x0001000B].
•• Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
•• Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.

• UI Fixes
•• Player skill rank display has been re-activated.
•• Authentication pop-up title had inconsistent spacing.

• Audio Fixes
•• XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
•• XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

• Other Fixes
•• The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
•• Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.


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